Need to upgrade range for the sniper though. Really useful for aerial enemies that try and swarm you, since the knockback will keep them from reaching you and attacking at all. As for the sniper, it was usually poison with knockback and quicks, or fire shot with knockback and quicks. ![]() Late game though, I gave one magician a freeze type with diamond and quick's card to freeze most enemies indefinitely, and gave the other enemy any other attack type (usually thunder for sparsely populated enemies or fire for dense enemies, to maximize splash damage). Yep, I also used lightning for the magicians early on. I'm using 3 critical's cards and a yellow crystal 3). (Currently my snipers have triple iron arrow 3, 12 dex/mag/str, and 508 LP with white stone 3. What is a better setup for be to try, or how can I beat the impervious bosses on the said levels? ![]() Currently I've decided to give all snipers a go, but I've reached and impasse with the only two available levels being misty grove 1 and underwater shrine. So I tried two snipers and two gladiators and that seemed to work well. I used to use a combo of sniper, gunner, gladiator, and boxer but the gunner cost too much to be useful and the boxer was constantly killed. I'm asking because I don't know too much about the game.
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