There are some that suffer from the problems you mentioned, and I guess ZSS could be a candidate for such things. Most of the high tier characters are at such a high tier because they are good, and the best players realized that and used it to their advantage. Dedede is at a relatively low tier because he has less potential than a high tier character does, though he is easy to learn and has attacks that must not be underestimated. I think, but I could be wrong, that people use ZSS because of her grab combos and excellent abilities paired with an extremely fast attack speed in almost all of her attacks. Why do you think Zero Suit Samus is so high? People just want to use her because they think she's hot, so you have lots of people using certain characters and getting good with them to bolster their rankings. Well, they are still pretty good characters, hence why they are used by the best players, because those players recognize their potential, hence why they are at the top of the tier list.īig Bad Bug wrote:Isn't Dedede at a really low tier despite being OP? Most of the tiers are subjective because there just happen to be better players using certain characters more often. I don't know if Ironhide is OK with players being serious and competitive about Iron Marines. The community makes tier-lists to decide which characters do the best against other characters when used, which is taking things seriously and competitively. I'm not saying that the characters are OP or anything. I guess I should take this to the SSB thread, though. And, I don't have much trouble beating those top-tier characters, because, while they are good characters, they're also hard to learn more often than not. The game became hardcore as people wanted to win more than anything else. To me, the point of that game was to let players have fun using their favourite Nintendo character, but instead, everyone picks Rosalina, Sheik, Bayonetta, and other top-tier characters because they think those characters are the most powerful. ![]() is a cartoony, silly fighting game with lots of mini games. I still do, but I realise that it won't be the game that the developers want so much as what the community wants. I'm writing all of this so that we know the outcome of making multiplayer options in Iron Marines, and can better form our opinion about whether we want it or not. However, putting PVP into the game would almost certainly make it a hardcore RTS rather than the causal one that Ironhide wants. I personally am not very competitive, but wouldn't mind having PVP in Iron Marines, especially if it was diverse with multiple modes and lots of options to change for different kinds of matches. To me, the point of that game was to let players have fun using their favourite Nintendo character, but instead, everyone picks Rosalina, Sheik, Bayonetta, and other top-towe characters because they think those characters are the most powerful. My favourite was always regular Zombie, Zomboni, Disco Zombie, Gargantuar, and Flat Zombie. ![]() "Ooh, the Gargantuar! I'll get him 'cuz he's big!" But you can take the game more seriously and pick certain cheap zombies for spam tactics or other combinations for deep strategies. As zombies, I've seen a couple of videos where the zombie players just pick whatever they think is funny. Instead of simply making a nice, symmetrical layout of plants, you furiously rush to destroy all zombies by making what you can as soon as possible. It's one of the easiest TD games I've ever played, but doing versus mode makes it a lot more serious. Iron Marines is meant to be a casual RTS, but if there were to be multiplayer modes (or even just one mode for PVP) in the game, it would automatically become a hardcore game. My good friend Andrew and I were talking about competitive games and how PVP can effect the tone of the game.
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